Dustloop

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Sol's Dust loop? Can you still command grab in the corner and dash under to do 2H etc.. I was never really good at doing it in #R but I could. It seems impossible. Dustloop · @DustloopForums. The premier forum and community for Guilty Gear, BlazBlue, and Persona 4: Arena. Send us a tip. If you have notations that are not listed here but are necessary, feel free to add them as you see fit. Please check the Dustloop combo thread for. Elphelt (GGXRD) - Dustloop Wiki - Free download as PDF File .pdf), Text File .​txt) or read online for free. pdf. Dustloop (Barthilas) ❮Naughty Blue Moon❯ - Orc Überleben Jäger, GsST

Dustloop

Dustloop · @DustloopForums. The premier forum and community for Guilty Gear, BlazBlue, and Persona 4: Arena. Send us a tip. If you have notations that are not listed here but are necessary, feel free to add them as you see fit. Please check the Dustloop combo thread for. Videospiel. Ride The Lightning. Videospiel. Seiten, die dieser Seite gefallen. Dustloop · Mugen Live Experience · ArcSystem World. Aktueller Beitrag der Seite.

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Similar to installed A, extending Wagner's range with the added benefits of guard point and projectile invuln. Much more advantageous on block when properly spaced, and still safe even if done point blank.

EX Shield Charge with a much slower acceleration and top speed, making it much harder to confirm against projectiles and in general.

It also prorates heavily and is always unsafe on block. Extremely situational: this is probably Wagner's worst move and is best avoided unless you can make a hard read in pressure or have no better option for a punish.

The charged version of this move has a slower startup, longer reach, increased damage and more advantage on block. When blocked, [A] pushes the opponent back significantly and floats them upwards, allowing you to get them closer to the corner.

Knocks down on hit, wallslams on hit near the corner. With Shield Install, [A] gains the more plus frames on block and the move now has a guard point starting on frame 7.

After a shield install, more plus frames on block and the move now has a guard point starting on frame 7. An essential tool used at the end of combos after knockdowns to set up her oki and to make Wagner's already damaging confirms even more threatening.

This is commonly used mid-combo after [FF] to cancel the move and allow for combo extension, as well as when [FF] hits raw.

Having an install in neutral makes X more of a threat, as it lets Wagner do stronger confirms without burning other resources, which can scare the opponent and make their behavior more defensive.

Very useful install which can allow Wagner to power through sloppy pressure, abare with unusual tools, and retain her frame advantage at many ranges.

Depending on the matchup, this can completely put the opponent on edge as it makes many of Wagner's tools that much more threatening.

FF can no longer be mashed out, and moves which are generally safe at a distance can become extremely risky the moment Guard Point is on the table.

Wagner surrounds herself with a fire pillar that reaches to the top of the stage, hitting opponents horizontally nearby or in the air above her, and buffing both her sword and her shield.

This is a useful combo ender in many situations, particularly in the corner, as the move's behavior changes based on how many buffs Wagner already had before using 22C.

This is one of Wagner's most important tools in both pressure and confirms. Best used when tk'd as a counterhit punish as it leads to 4K meterless.

Potentially tricky divekick esque move which is somewhat safe dependent on spacing. Converts while in the air, and is best used if you have meter to EX move afterwards.

Less useful tool than the A version. It doesn't convert meterlessly on counterhit and is less safe on block. Save it for when you have meter to convert or make it safe.

Strong offense starter when you're in the air and the opponent whiffs a ground tool. Decent conversions on hit, BnB level conversions on Counter hit.

Tricker move to bait out anti airs. Can be made safe by cancelling into 22C on landing, as can all versions of X. With the exception of the angle of attack, this version is nearly identical to the charged A version.

Wagner rises like a bird and ignites the air around her. Expires if you take damage or move outside of half screen range. This will also add into some of 22C's damage over time if you had both buffs before using it.

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Main Page Recent changes. I am the cleansing flame of Licht Kreis. I shall burn your evil thoughts to ashes. This move by itself prevents many zoners from comfortably applying pressure at range Has a very good, 5F reversal B that leads into insane damage when combined with vorpal and meter.

Notably, her EX reversal C is more difficult to combo with vorpal and leads into worse damage for the meter cost Has a very good anti-air special A that converts into high damage with meter from any hit.

The way this move must be blocked. Actions this move can be canceled into. The resources this move costs to use. Attributes of the attack. Mostly used in situations involving invul.

The amount of frames that this move will have a hitbox. Due to varied blockstuns, x frames are difficult to use to determine punish windows.

Generally the larger the numbers, the more time you have to punish. The difference in frames where you can act before your opponent when this move is blocked assuming the move isn't canceled and the first active frame is blocked.

If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. The left value is when the active frames hit sooner generally worse and the right value is for when the active frames hit later generally better.

The frames where this move cannot be hit by an attribute. Can CS, special, and super cancel the landing recovery, but only on hit. Acts as a special, can cancel into other specials Can be partially charged to delay startup and act as a frame trap Has guard point starting on frame 7 until active with shield install Destroys projectiles starting on frame 3, can be special cancelled after doing so Can be CS'd or Super Cancelled on whiff Safe on block Guard point makes this particularly frightening in frame traps, as most characters must risk a throw or burn meter to beat this auto guard if they choose to attempt to get out here.

Fully charged, turns into an overhead with a long crumple state. Ranged overhead which eats through mash attempts with shield install Fully crumples on hit Bad proration without shield install, but high damage with it Unsafe on block, but can still be special cancelled Can still be CS'd and Super Cancelled on whiff Commonly used after good starters to grab a buff mid combo.

Cannot be CS'd and does not combo afterward. Blows the opponent away on hit. Usable only during blockstun. Generally better to use while in Vorpal as it's faster and costs less resources.

Universal reversal that blows the opponent back on hit. Cancels an action and launches the opponent high into the air on hit.

Including in the air. Requires at least meter and consumes vorpal state and drains meter at a fast rate. Has a lot of hitstun, making it easy to combo from.

Grants an additional bounce if both have been used in the combo so far. If the opponent does end up hitting the ground during the combo, damage is prorated.

Used mostly as a way to tack on extra damage, or to reliably close out the round. Forward sword drill, press any button afterwards to do a followup.

Mainly used in pressure with Sword Install to extend pressure and go for a mixup after the followup.

Risky poke or backdash callout at midscreen. Ground-to-air version of her Sword Thrust. Press any button afterwards to do a followup.

Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner. Can be canceled on whiff with CS or j.

Big Anti-air sword charge. Strong air normal invuln anti-air option which leads to a full confirm. Converts with dash up and relaunch afterwards due to the extended knockdown time.

Particularly useful after a A confirm to put them back in the corner and deal a significant chunk of damage. Rising conversion tool, Anti-air, and fake DP.

Fully invulnerable, higher reaching, and more damaging true DP. Slightly more range and a chunk more damage than B DP.

One of the few moves in the game that comes out frame 3 Excellent punish tool that can be extended further with CS Strong combo ender for more damage when necessary.

Shield charge. Good for advancing on the ground and closing space with your opponent in pressure Great oki tool that leads to plus frames if it hits meaty Buttslams on hit, leading to big confirms Works well as a confirm from ranged hit normals like 5B, 2B, and 5C All meterless versions of can be special canceled on contact and CS'd or super canceled on whiff.

Still the same as the A version, but better range. Sword Install. Sword normals will deal chip damage 5A, 2B, 5C, j. If both Installs were active, the first one to disappear after being hit is the one that was done last.

Shield Install. Faster in Vorpal. Shield hits will now do chip damage 3C, j. B FF and X gain guard point from frame 7, until they become active Buff will disappear after using a X or FF, or after getting hit Same as the A version, it will be lost first if it was the last install done or if installed through 22C.

No buffs: Gains both buffs, opponent can tech afterwards One buff: Gains the other buff, knocks down the opponent Both buffs: Uses both buffs to deal more damage and inflict burn, which deals up to damage over time, increasing based on Wagner's proximity to the opponent.

Knocks down. Air-to-ground Sword Thrust. Not an overhead Powerful combo starter on counterhit and mainly a conversion tool Only punishable by throws if not shielded Similar follow up to the ground version, done by pressing any button during or after the move With Sword Install, followup deals more damage and can be followed with another move for conversion or pressure Best used when tk'd as a counterhit punish as it leads to 4K meterless.

Similar to the A version Reaches farther than the A version, travels in a different angle Also mainly a combo tool Jab punishable on block Less useful tool than the A version.

Super Air Sword Thrust which leaves Wagner at 0. Strong way to retain pressure or reset the situation when Wagner is in the air Makes A safe when blocked Full conversions on hit Primary CVO damage filler Strong offense starter when you're in the air and the opponent whiffs a ground tool.

Slower diving thrust, Wagner charged back before it goes active. More powerful version and bigger hitbox than the normal version, but less safe Acts as an anti-anti-air when used properly Knocks down on hit for easier and meterless conversions Tricker move to bait out anti airs.

Wagner becomes surrounded by a pillar of light which goes into a cinematic on hit. Dengeki had an event over the weekend where they showed off the console exclusive character Es!

From a quick viewing of the video, some of her attacks leave a trail in the air that become attacks after a delay. She also has a way to stock a charge that powers up her specials!

Heading to Evo this year? Aksys is sponsoring 2 players to go to the Toushinasai in October in Japan. Toushinasai is a spritual successor the SBO arcade tournaments of old and will be run entirely on arcade hardware sorry pad players.

You can find the rules here, but there's two ways to earn a spot:. You can find more information here:. Search In.

All Activity Home. Show all categories. Additionally, Arc Sys has also teased more information for Cross Tag Battle, which will also be revealed on the 31st.

Stay tuned! With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.

You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter.

But thanks to the outpouring of support in Japan and from around the world, and so they've announced these stretch goals with the intent of releasing the final, definitive Arcana Heart 3 revision.

Little is known about her, but I must admit her design has me very interested. Additionally, a new storyline will be added that also brings together the stories from earlier titles.

We've still got a way to go before these new characters are funded, so please consider chipping in if you can! There are only 15 days left, so get it while you can!

More information is soon to come, so stay tuned! If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki!

Be sure to thank Dantarion if you see him!

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